This week has been busy, busy, busy! With deadline fast approaching, we’ve taken the final push. We have added ambient lighting to our map, particle systems, spatial audio and videos to The Tower, alongside a Shift feature with a cooldown, UI, a main menu screen and credits. We also have a finalised trailer.


Version 0.0.15:

+Added lighting around the map

Created a code that turns lights on and off (like a flicker)

Gave the Character a body worn torch that turns off for 0.5 of a second every 20 seconds

+Added particle systems for rain and embers

+Added clutter to the map to make it more ‘like as people living there’

cars, shipping containers - from an asset pack

+Added rest of the textures for clutter

+Added Start menu to the game

Added Play Button

Added How to Play Button

Added Quit Button

Added Back Button to the How to Play page to the main menu

+Added credits

+Added music, sound, and videos to The Tower +Added a Sprint using the Shift Key that has a cooldown element

Can sprint for 10 seconds; takes 2 seconds to recharge