This week we’ve focused mainly on getting the camera to work with our PSX Shader (which we succeeded in!). As such, we have several new game Versions. All these changes are outlined below, alongside screenshots and videos.
We have TVs that now play spatial audio, too - a player can only hear it when they are nearby. It is also Binaural, so it changes ‘direction’ when a player spins their camera.
V 0.0.2:
needs a different kind of camera (?)
V 0.0.3 - this was a big change for us. The camera now follows the player WITH the PSX Shader:
Added cinema machine camera and third person camera script > camera now self-orients behind the player with the PSX shader
Added a ‘player move’ script
player now moves using WASD or arrow keys, and jumps using space bar
camera follows the player and can be moved using a mouse > PSX shader present