This week, I was tasked with creating a variety of 3D assets to populate our modern Outer Rim and run-down Inner Rim, whilst Ali worked on our character and implementing the buildings we had already made into a fully traversable map. The task at hand was to bring life and authenticity to the environment by designing and modeling objects such as benches, rats, lamposts, and more.

Despite our game being extremely low-poly, I sculpted assets with great detail and then decimated them. For example, for the rats and birds, I ensured that their anatomy and proportions were accurate. I aimed to make them appear lifelike, but not too busy and overbearing, to enhance the overall immersion of the game space. It NEEDS to look lived in. I also had to focus on the differences between what would be found in the two Rims. For many assets, I created two separate versions for the two game spaces.

street lamp.png

lamp.png

Throughout the process, I paid attention to the composition and placement of the assets in the map that Ali was creating. Cluttering the environment strategically with these 3D objects allows for a more realistic and immersive experience. By carefully considering the scale, positioning, and distribution of the assets, I hope that they seamlessly integrate into the game space, enhancing the overall atmosphere. A few of these assets are viewable below.

This led us onto Version 0.0.12 of our gameā€¦ it now has a full map and some clutter added, however it currently remains untextured.

V 0.0.12 (26/04)

+Added all the building models into unity.

+Added a larger map within the game.

rat.png

tarp 2.png

tarp.png

pill.png

plynth.png

pidgeon.png

fence.png

bench.png